It is not often in the video game industry that there is a public confrontation between two companies, but we had one this week between Unity and Epic, the creators of two of the most popular game engines among developers.
The conflict broke out between Unity and Improbable developers of a cloud platform called SpatialOS. Improbable announced in a blog post yesterday that due to a change in the engine's service conditions, it was in breach of license with Unity and that the two systems would no longer be compatible .
Naturally, game designers who used both tools were panicked. Bossa Studios, the creators of MMO World's Adrift, kept fans informed by sending nervous tweets, reassuring players that they were the studio's top priority:
We have just been informed that a situation is developing between Improbable (the makers of SpatialOS, the technology behind the Worlds Adrift servers) and Unity (the technology we use to create the game itself ). The details are still rare.
– Worlds adrift (@WorldsAdrift) January 10, 2019
Spilled Milk Studio, the developer of the new Lazarus MMO, seemed to have the impression of being persuaded to shut down its game servers, which came back to it later:
UPDATE: Lazare is back.
We do not really know what's going on – we were told that access to the servers would be revoked no later than 2:30 pm today, but it seems that this is not the case .
As long as the waiters are not forced or we are not asked to turn them off, we will keep Lazarus alive.
– Spilled Milk (@SpiltMilkStudio) January 10, 2019
Shortly after, however, Unity responded with his own blog post . Cool, where the post of Improbable was frantic, the company presented its own version of the events. In short, it means that Unsuspicious has been warned for more than a year that he was breaking the TOS, and calling him to frightening game developers:
Six months ago, we informed Improbable of the violation in writing. Recent actions did not come as a surprise to Improbable; in fact, they have known for several months. Two weeks ago, we disabled Unleader license keys from Improbable. This is a unique case – and not a situation we take lightly – but Improbable did not leave us the choice …. It is clear with Improbable that live games and / or live games are not affected, and we would have expected them to be honest with their community about this information. Unfortunately, this information is poorly represented on the Improbable blog.
Improbable has since written another blog post calling this a "misunderstanding" and apologizing for "this event we created has created so much uncertainty, confusion and of pain for so many developers who do not deserve this. "
Enter Epic Games the owners of the Unreal engine. In another blog post Epic CEO Tim Sweeney and Improbable CEO Herman Narula announced that their business relationships were as strong as ever. Speaking to developers who might have been negatively affected by the Unity-related problem, they say they're now offering money to the "transition". It's as deliciously passive-aggressive as it sounds:
Epic Games and Improbable together create a $ 25,000,000 combined fund to help developers transition to more open engines, services and solutions. ecosystems. This funding will come from a variety of sources, including Unreal Dev grants, Improbable developer support funds, and Epic Games stores.
By the way, Improbable mentioned in his first post on his blog his intention to create " an emergency fund for the partners that this action will leave in financial difficulty." It is not certain that he equal to $ 25 million of funds set aside by Epic. We contacted Improbable for more information.
We also solicited comments from Epic Games and Unity – for the latter, we want to know if he intends to increase his budget with his own. "retention fund"; and for the first, we want to know if anyone has participated in the "transition fund" until now.
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